Week off reflection

This week I’ve been off work and tried to make progress with the video game project I’m working on.  As Sunday is drawing to an end, unfortunately, I thought I’d reflect on the things I’ve managed to achieve:

  • Set up a prototype
  • Got the player moving (although I have at the moment taken an open source script for that)
  • Got the enemy moving, rotating and shooting randomly
  • Got it so that if the player is in sight of the enemy when it shoots they get money deducted and an icon briefly pops up
  • Player must pick up an item before they can exit (item disappears on pickup)
  • Player must pick up all items before they can exit, although at the moment it’s a hard-coded number.  Would ultimately be a proper count of how many items there are in the scene
  • Player can exit and character is destroyed
  • Overarching timer running while the game is active.  Not doing much now, but will come in handy
  • If a player gets shot too many times it calls the police
  • If it keeps happening it calls another policeperson
  • If it happens after that its game over and timer is stopped
  • Began work on the Design Document.  Managed to get a fair bit done in terms of story, structure and mechanics.  Need to sit down and factor in the creative side (art, music etc) at some point
  • Tried to arrange a meeting with people involved.  Nobody has responded yet but let’s assume they will…

Obviously still a lot to do, but I’m happy with the progress I’ve made thus far.  Unfortunately as of tomorrow I’m working 12 days in a row and then after that in Greece for 4 days (less unfortunate) so won’t get too much time to spend on it in the coming weeks.  I want to get a basic inventory system in place, a UI to display the money the player has and figure out exactly how I’m going to structure all of the different enemy types.  Oh and the design document.

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