Trying to get enemy AI working is proving to be a huge headache.
Trying to piece together different states and get them all working is more complicated than I thought it would be! Re-wrote it and that helped a bit, but still having problems with the pathfinding system. If there’s more than one enemy the target point goes off and I can’t figure out why.
Wish Unity had a 2D navmesh system built in. Looked around and tried some assets but not having much look.