Was having a clear out the other day and found this draft design for Robbing HUD I scribbled on the back of an envelope. I think at this point I was considering it as a mobile game hence why the screen is smaller and only focused on one thing at a time.
So Robbing HUD has gone out for testing (sign up) with some people. It’s that daunting part of a creative endeavour where you wait.
I’m actually a bit worried people won’t be critical because it’s mostly people I know and they’ll try and be nice. Guess we’ll have to see!
While working I’ve been musing on ‘microdecisions’. With this current project I’ve tried to really think it out in advance – plan each stage, possible action, script needed etc but of course as you go through you realise something you hadn’t fully considered, or something doesn’t work as planned and all that.
I do like just grabbing a scrap of paper and scribbling it out and resolving it, just a shame not everything is document. I would like a project one day to be fully documented so I can look back at the history and hopefully learn from it. Or I may never want to look at it again!
Figured out a puntastic name for the side project I’m working on and really pleased with myself because its so bad its good.
You play as someone that is hacking people and stealing their money and its all done through Unity’s UI system (replicating a computer) so it’s going to be called…Robbing HUD.
And yes I know it isn’t really a HUD but its close enough and I’m pleased!
Now just to finish it…