Got some feedback on Robbing HUD from two of the people that agreed to test it.
There was some really useful feedback on the balance as that was one area I really wanted to get some feedback on as I was very much just playing to test if things broke when I played it.
There was also useful feedback on the overall difficulty. I always wanted it to be challenging, but seems it might be unfairly challenging. The difficulty apparently ramps up too quickly and the maths quizzes become undoable in the allocated time. In addition to this information wasn’t clear (such as which jobs would earn more/less money).
Now I’m trying to decide where to go with this. I intended the game to be a quick simple project just for the sake of having something out there and I could tidy up a few bits and get it out quickly. I always ended to release it as a set your own price kind of game so I wasn’t too concerned about it being ‘perfect’ (or near), but perhaps I should consider spending a bit more time just tidying up a few bits so at least it plays better.
On the one hand I don’t want to labour too much over what was intended to be a rough quick project, but on the other I don’t want to ignore the possibility of improving things after dedicating a bit more time. Think I may try and do a half-way between those two things, just need to figure out what that half-way would contain.
Just gone through and listed 12 changes I would consider (others are worthwhile, just not in the scope of this project). Seven of them are small changes that will be implemented and now I’m just trying to figure out how much time the other five would take and what exactly they would entail (as they’re not simple “change this to this” kind of things but additions of features or significant changes of existing ones).