I had an idea for a project a little while ago that I’ve been slowly working on in bits and pieces at a time amongst other stuff. It’s slowly growing and I’m at a point whereby I’m trying to decide whether to cut it back down to basics or park it until I have more free time to work on it.
I always intend to not get carried away but think of improvements and want to try and make things better and then…
The thing I’m working on is using Ink and was supposed to be just a small narrative thing, but then thought about expanding it out to be like a linguistic RPG with a GBA Pokémon kind of aesthetic, but obviously that takes greater time to do.
As well as this I’m working on a project with some friends and I am still trying to figure out how to balance these with my part-time job, other commitments and trying to do stuff that will ultimately lead to some kind of career so that I won’t need the part-time work.
2016 was a big year for me personally/professionally. I left a job that was draining me in February to pursue video game development. I said at the time if needs be I’ll find some kind of work come January, although in June I got offered some part-time work that was still not in a field that I wanted to be in, but helped keep a roof over my head. Two steps forward, one sideways.
However, I did release my first game (Robbing HUD) back in August. Work on it started around May and I decided to try and do a simple self-contained idea to start and finish something. It was a great feeling to finish that (even if I never got round to the Mac port as I don’t own a Mac) and it taught me a lot about aspects of Unity, but also general project planning.
Since then I’ve begun working on a visual novel with some friends. Making decent progress with the programming side of things and we’ve pretty much got the story side sorted. We’re writing it in Ink and I’m trying to build tools to then more easily build interactive fiction stuff in the future. Had an idea for a small game recently and might try and do that soon.
In 2017 I’m hoping to release the games mentioned above and I also want to do more art. Spent a lot of the last few years on the programming side of things but I want to try and do more art. I’m out of practice and I know I’m going to be self-conscious about that, but I need to rip the bandage off. Similarly, I’d like to do more writing. Did some for the game mentioned above and felt great to exercise those muscles.
One thing I did achieve in 2016 is to keep this updated somewhat regularly. No more posting every year saying “I should post more”.
All in all 2016 wasn’t too bad for me personally (let’s ignore what happened in the world), and I hope 2017 will be the year things really take off for me professionally.