So I finally quit work.
I’ve been mulling it over a lot lately. There was a day (maybe the first day…) at work just after I got back from Greece at the end of last month where people were explaining problems and issues and all I could think was “why should I pretend to give a shit about this”.
So after a lot of thinking and talking to that colleague you speak to about these kind of things (good old work friends) I decided I knew I wanted to leave by the end of May because that’s when things get awful and busy. I knew at the earliest I wanted to leave at the start of February so my last year of my 20s would be away from that place. So with my three month notice period I had to hand it in some time between November and February, so I thought I would get to November and just quit when it felt right. I lasted until mid-October.
I’m going to stay until February 5th (Friday before my birthday) and I’ve given in an excessive notice, but I just wanted to say it and boy did it feel good.
So yeah, I’ll be focusing full time on this game thing. Let’s see how that goes!
About two weeks ago after a shitty day at work I did what everyone in their 20s does – moaned about it online.
I posted, somewhat flippantly, on Facebook that I was sick of work and asked who wanted to open up a game studio. I’d been working on getting myself to a position whereby I could leave work to make games early-to-mid next year but really I was just ranting.
However, a number of people responded and seemed interested so now I might just do that…
Obviously it’s in the early stages but I’ve asked for people to give me details about what they’re good at, interested in, availability etc and the next step is to start generating ideas. I’ve got ideas of my own of course, but given there’s this greater than anticipated interest I thought it would be good to draw from that and see where we go.
Who knows, it could be the start of something great!
This is a pretty interesting idea. Rather than trying to animate a character going through the motions of dressing and add the physics of the clothing on top of that and just meshing it together this is instead ‘teaching’ the character how to dress itself.